Card counting

How to Count Cards in 21: A Beginner's Step-by-Step Guide

Card counting is simple arithmetic: +1, 0 or −1 for every card you see. Here is the whole method, one card at a time.

4 min read

5 of DiamondsKing of Clubs

Why counting works

In 21, the cards that have been played are gone until the next shuffle. That makes each hand depend on the ones before it — unlike roulette or dice, where every spin starts fresh.

High cards (tens and Aces) help you: they make blackjacks, which pay you 3:2 while the dealer's are only even money, they make your doubles succeed, and they bust the dealer, who must hit stiff hands. Low cards (2 to 6) help the dealer. Counting is simply keeping track of which kind is left in the shoe, and betting more when it is rich in high cards.

Step 1: Learn the Hi-Lo values

Hi-Lo is the most widely used counting system and the best one to learn first. Every card gets one of three values:

CardsHi-Lo valueWhy
2 of Clubs3 of Diamonds4 of Hearts5 of Spades6 of Clubs+1Low cards leaving the shoe is good for you
7 of Diamonds8 of Spades9 of Hearts0Neutral — ignore them
10 of SpadesJack of HeartsQueen of ClubsKing of DiamondsAce of Spades−1High cards leaving the shoe is bad for you

There are five low values and five high values per suit, so a complete deck adds up to exactly zero. That is what makes Hi-Lo a balanced count, and it gives you a built-in way to check yourself: count down a full deck and you should finish on 0. Our counting systems chart compares Hi-Lo with Hi-Opt I, KO and the others.

Step 2: Keep a running count

Start at 0 after the shuffle. As each card is turned over, add its value. The total you carry is the running count. Here are twelve cards as they might fall in a round, with the value of each card and the running count after it:

  1. 5 of Diamonds+1+1
  2. King of Clubs−10
  3. 3 of Hearts+1+1
  4. 9 of Spades0+1
  5. 2 of Clubs+1+2
  6. Ace of Diamonds−1+1
  7. 6 of Hearts+1+2
  8. Queen of Spades−1+1
  9. 4 of Diamonds+1+2
  10. 8 of Clubs0+2
  11. 7 of Hearts0+2
  12. Jack of Clubs−1+1

Card valueRunning count

Twelve cards later the running count is +1: slightly more low cards than high cards have gone. Now a round from later in the shoe, when a lot of small cards have been dealt:

  1. 4 of Clubs+1+4
  2. 6 of Spades+1+5
  3. 2 of Hearts+1+6
  4. 5 of Diamonds+1+7
  5. 8 of Hearts0+7
  6. 3 of Spades+1+8
  7. King of Diamonds−1+7
  8. 2 of Diamonds+1+8
  9. 6 of Clubs+1+9

Card valueRunning count

Starting from +3, this round pushes the running count to +9. The remaining cards are now rich in tens and Aces — a good time to have a bigger bet out.

Step 3: Convert to a true count

A running count of +9 means much more with one deck left than with five, because those extra high cards are concentrated into fewer cards. To compare like with like, divide by the number of decks still to be dealt:

True count = running count ÷ decks remaining

Running countDecks leftTrue count
+94.5+2
+91.5+6
+63+2
−44−1

Estimate the decks remaining by glancing at the discard tray: if two of six decks are in it, four are left. Rounding to the nearest half deck is accurate enough. In a single-deck home game you can skip this step almost entirely.

Step 4: Bet with the count

The count only earns money when you act on it. Each point of true count is worth roughly half a percent to the player. The house starts with an edge of about 0.5%, so in a typical six-deck game the advantage swings your way at a true count of around +1 to +2.

A simple starting bet ramp, in betting units:

True countBet
+1 or lower1 unit (table minimum)
+22 units
+34 units
+46 units
+5 and up8 units

The count can also change how you play a hand. The best-known example: take insurance when the true count is +3 or higher — the one time that side bet is worth making. The complete card counting guide covers these strategy deviations and how much bankroll a count needs.

How to practise

  1. Learn the values cold. Flip through a deck one card at a time saying the value aloud. Aim for a full deck in under 30 seconds, finishing on 0.
  2. Count in pairs. Flip two cards at a time and give the combined value.
  3. Add speed and distractions. Use the trainer at dealing speed, then with the TV on.
  4. Practise the true count. Convert at random points in a multi-deck shoe.
  5. Play full hands. Keep the count while making correct basic strategy decisions at the same time.
Card counting trainerCount a real shoe at your own speed in seven systems, with true count drills and scoring.

Then move on to the blackjack game, which can show a live running count so you can check yourself hand by hand.

Frequently asked questions

How long does it take to learn to count cards?

Most people learn the Hi-Lo values in an afternoon. Counting a full deck quickly and accurately takes a few weeks of daily practice, and doing it under casino conditions takes longer.

Is counting cards illegal?

No. Counting cards in your head is legal — you are only paying attention to cards that are dealt face up. Casinos are private businesses, though, and may ask a player they suspect of counting to stop playing blackjack or to leave. Using a device to count is illegal in many places.

Does card counting work online?

Not against most online blackjack, which reshuffles after every hand, so there is nothing to track. It can work in live-dealer games dealt from a shoe that is not shuffled after each round.

What is the easiest card counting system?

Hi-Lo is the standard starting point: three values, balanced so a full deck counts back to zero. KO is similar and avoids the true count conversion, at the cost of some accuracy.

What is a good true count?

In a typical six-deck game the player starts to have the edge at a true count of roughly +1 to +2. Each additional point is worth about half a percent.

Sources

Rules and figures in this article are taken from Wikipedia:

Practise it on 21Count